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One Ball One Pocket
An abbreviated form of One Pocket, beginning with just one object ball on the table.
The Game:
Begin with one ball frozen to the center of the foot rail, B-I-H from the kitchen. Breaker must open with a defensive shot. If the opening break leaves the object ball within one diamond of the breaker's own pocket, the opponent has the option of accepting the balls as they lie and continuing play, or calling for a re-break. Standard One Pocket rules apply thereafter.
Continuing Play:
In the event of a scratch or foul, the offending player spots up an additional ball, and play continues with the offending player now needing the additional ball/s for the win. The first player to score game ball wins, as long as any applicable scratch penalties have been paid.
Foul Limit Options:
“Sudden Death” One Ball One Pocket: Played the same as above, except any scratch or foul is an immediate loss of game. There is no penalty for pocketing the object ball in a neutral pocket; it simply spots on the foot spot and play continues.
Needing 3 is loss of game: To avoid longer games due to back scratches, in the event that a player already needs two balls (due to an earlier scratch or foul not yet repaid), any additional scratch or foul that would normally result in that player needing three balls, instead results in loss of game. If this rule is in place, the scratches or fouls do not need to be “in a row”, so no warning is necessary.
An abbreviated form of One Pocket, beginning with just one object ball on the table.
The Game:
Begin with one ball frozen to the center of the foot rail, B-I-H from the kitchen. Breaker must open with a defensive shot. If the opening break leaves the object ball within one diamond of the breaker's own pocket, the opponent has the option of accepting the balls as they lie and continuing play, or calling for a re-break. Standard One Pocket rules apply thereafter.
Continuing Play:
In the event of a scratch or foul, the offending player spots up an additional ball, and play continues with the offending player now needing the additional ball/s for the win. The first player to score game ball wins, as long as any applicable scratch penalties have been paid.
Foul Limit Options:
“Sudden Death” One Ball One Pocket: Played the same as above, except any scratch or foul is an immediate loss of game. There is no penalty for pocketing the object ball in a neutral pocket; it simply spots on the foot spot and play continues.
Needing 3 is loss of game: To avoid longer games due to back scratches, in the event that a player already needs two balls (due to an earlier scratch or foul not yet repaid), any additional scratch or foul that would normally result in that player needing three balls, instead results in loss of game. If this rule is in place, the scratches or fouls do not need to be “in a row”, so no warning is necessary.
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